Cobble Creek
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Building of the new Cobble Creek... only a small job.

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Building of the new Cobble Creek... only a small job. Empty Building of the new Cobble Creek... only a small job.

Post  Admin Thu Nov 24, 2011 1:00 pm

Many Cobble Creek devotes are anxiously awaiting the grand opening of the new server. CraftBukkit 1.0.0 (the server mod manager) has not been officially released yet, but that wont stop Cobble Creek from progressing.

I will log major progress and changes here (will just edit when I add more), so that you all know where it's at.

Tasks done:
-using pre release craftbukkit 1.0.0 (still some big bugs, but workable for me right now)
-bukkit didn't leak tears (or spit out java exceptions) when these previous cobble creek pluggins added:
*antixray (seems to work)
*bookworm (not yet tested)
*commandshops (not yet tested)
*essentials (seems to work)
*essentialsgeoip (not yet tested)
*essentialsprotect (not yet tested)
*essentialsspawn (seems to work)
*heroicdeath (not yet tested)
*hidelogin (not yet tested)
*iconomy (seems to work)
*izone (seems to work)
*lwc (not yet tested)
*nocheat_2.10 (not yet tested)
*nscommand (seems to work)
*permissionsbukkit-1.2 (seems to work)
*realcompass (not yet tested)
*register (seems to work)
*simpleprefix (seems to work)
*vanishnopickup (not yet tested)
-spout spat java exceptions. removed until spout is updated and made compatible with bukkit 1.0.0
-tested a number of seeds
-new map generated
-cobble creek main protected zone created
-cobble creek area flattened for settlement construction
-created cobble arena, protected the zone; allow pvp in main fight area (possibly used in future with "pvp arena" pluggin, depending on compatibility).
-bukkit didn't leak tears (or spit out java exceptions) when these pluggins added:
*pvp arena (not tested)
*factions (not tested)(requires "spout" for extra functionality)
-removed following pluggins until there is time to set permissions, test for conflicts etc:
*pvp arena (coming soon, if all goes well with testing)
*factions (coming soon, if all goes well with testing)
#NOTE: if one or either of the above two pluggins does not work out, will make a work around using permissionsbukkit and izone.
-added superpermsbridge-1.2 to allow back compatibility with some of the outdated permissions systems that some pluggins still use. pluggins did seem to hook into it.
-upgraded iconomy from 5 to 6 (a major revision). update permissionsbukkit config.yml to reflect the new permission nodes used in 6.
-Cobble_Government account created with starting funds of $0.
-built structure to house CobbleMart.
-created cobblemart, with same inventory as in old server. Limited money and limited stock this time. Each item has a different stock limit. Starts with no stock. Cobble_Government owns cobblemart.
-set starting money to $100.
-player accounts receive 0.1% interest every 10 mins online.
-afk freeze removed.
-updated several command prices: /spawn /home etc. Documented these changes in the Citizens & Trusted server commands page.
-Added colour codes to the end of the Citizens & Trusted page.
-citizens added
-added citizen winston in cobblemart
-added nolagg again, seems to be doing better this time.
-simplified Custom Real-Estate Protections (now bedrock to sky).


Last edited by Admin on Sat Nov 26, 2011 12:48 am; edited 4 times in total (Reason for editing : adding to post)
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